The EU can’t regulate loot boxes as gambling, but the IMCP sees a potential loophole.
Lead designer Brett Crawford talks about Activision Blizzard’s restructuring, his inspirations in the MOBA genre, and the future of Heroes of the Storm.
This week’s financial report and first-party games showcase emphasizes that Xbox Game Pass has become the priority for the tech giant.
The popularity of non-gaming channels has skyrocketed as the COVID-19 pandemic continues its course.
According to the report, June saw the second-highest total digital revenue in tracked history.
Psyonix is making a play for the F2P market when Rocket League launches on the Epic Games Store.
Mobile gaming has seen a large spike thanks to the coronavirus pandemic. Sensor Tower’s Randy Nelson weighs in.
The Last of Us Part II sells like hotcakes, Animal Crossing stays the course, and a pair of surprising entries round out last month’s list best-selling games.
GungHo president and CEO Kazuki Morishita talks to GameDaily about the appeal and origins of the “gum action” dueling game, and the challenges of navigating the free-to-play market.
Carbonated Games CEO Travis Boatman talks to GameDaily about the studio’s foray into the booming mobile market, and the potential for hardcore experiences on the platform.