In a panel at Casual Connect London, Alex Schwartz, Callum Underwood, and Steve Tagger all weighed in on the evolving VR business.
Lawsuit claims 30% platform fee is unsustainable and has forced a shift in App Store offerings to favor free and inexpensive apps. The complaint also points the finger at Apple’s iOS monopoly as the culprit for discoverability problems that harm developers.
The Shards of Infinity developer says her game, Cannon Brawl, is another victim of ‘cloning’ after it was entered into a contest judged in part by a member of DoubleJump.
The Kingdom series, which has pushed over four million copies over the years, remains a runaway success that put Raw Fury’s business model on the map. It’s also a sign that centering developers in publishing decisions may be a more successful long-term investment compared to traditional publishers’ approaches.
With Telltale’s library slowly disappearing from digital storefronts, more questions about game ownership in the digital age are being raised. What happens when customers who have bought a game can no longer use it?
Further tapping into the cloud, Microsoft continues to evolve the Xbox brand beyond hardware.
The November release of Hideo Kojima’s new game starts PS4’s ‘last lap’ ahead of the expected arrival of PS5 next year – analysts chime in on how it may play out.
Putting the G Into Gaming is dedicated to balancing the gender disparity in a male-dominated industry.
With users split across PlayStation 4, Xbox One, and the new Epic Games store, over 60% of all parties were cross-platform in nature. The game’s success implies that cross-play is not just a popular feature among players, but increasingly a necessary addition.
Candy Crush maker King is starting to rebuild its user base after sliding for seven straight quarters.