Its ‘turnaround’ complete, Zynga is once again at the top of the mobile game food chain.
StudioFOW’s genre-blending adult video game Subverse asked for approximately $190,000 for its April Kickstarter. While the game’s success opens the door to more sophisticated adult content within the games industry, it may prove an outlier.
As Epic Games continues to push its Epic Game Store offerings, the company just added Psyonix to its ranks. Analysts speculate that Epic is preparing for its own subscription service.
The rebrand encapsulates two distinct operations, including Gamers Club (a recent acquisition from Brazil) and IGC Esports, which is comprised of LA Valiant, MIBR, and Immortals.
Valve’s long-awaited in-house headset pushes VR technology forward at a premium price.
The HTC Vive was never an exclusive partner to Valve, but it certainly played a major role in early SteamVR adoption. The release of the Valve Index raises some questions about the future of this relationship, and Vive’s next move is evident in free Viveport trial.
Despite Google saying the platform has won publishers over, there may be a bit more push-back and resistance than originally was communicated.
Square Enix will also dramatically expand both studios’ physical size, highlighting contrast with a struggling Vancouver.
Bethesda’s latest mobile game was originally released to invite-only early access in March 2019, with full beta release in April.
Augmented reality company Magic Leap ballooned to $2.6 billion across seven investment rounds, with Japan’s largest mobile company Docomo responsible for the latest $280 million fund.