At X018, Microsoft announced two more studio acquisitions; the company had plenty of other news on Xbox Game Pass and more.
Activision had high expectations for Destiny 2: Forsaken revenue, but revealed it’s less than impressed with actual revenue generated by the title as the game ‘under-performed expectations’ according to the Q3 2018 earnings call.
Big caveat: if the Chinese government doesn’t start approving game licenses, that Chinese mobile market is going to remain under-served from triple-A Western companies.
It’s impossible to ignore mobile these days, and Blizzard is diving in with aplomb. Fret not: they have many development teams and they’re not all dedicated to mobile.
Three of four planned DLC have been canceled.
A strong quarter for Nexon leads to a fruitful partnership for the former EA exec, with a focus on using new technologies in upcoming projects.
Spoiler alert: Square Enix posted a huge loss for Q3, while Turtle Beach did surprisingly well.
Mobile gaming remains just as popular as ever in Japan, but “gacha” developers are reportedly looking to move away from gambling-centric games as China and South Korea expand into the market.
Strauss Zelnick tells GameDaily that Rockstar remains a “great place to work” while avoiding crunch talk.
The League of Legends developer’s toxic workplace culture has been the subject of exposes, leading to promises of reform.