Epic is raking in serious revenue from mobile in-app purchases. If Google Play isn’t going to give them the same incentives to release Fortnite their store, Sweeney doesn’t see why they should.
In an unprecedented move, Epic is looking to skip Google’s app store and go directly to the consumer.
Unity polled almost 1500 studios around the world to see how their businesses and projects are run.
NPD’s report for June’s game sales show significant increase year-over-year for hardware and accessories, but software sales took a hit.
Nintendo Switch sales lagged at the beginning of the year. Sony’s PlayStation Plus subscribers are almost half the number of Xbox Live’s subscription base. EA focuses on sports games as other major releases have been pushed out to Q1 2019.
That valuation may sound bonkers, but it’s not. No, really.
Hello Games has finally released a version of the game that players had thought they were going to get at launch.
Great design doesn’t happen in a vacuum and Microsoft engaged with its community of gamers to not only help build the Adaptive Controller, but its packaging as well.
With virtual reality headsets lagging in home sales, why not dig deeper in arcade and location-based VR?
Psyonix breaks down their drop rate in a moment of transparency that other developers should take note of.