Publishers are encouraged to pre-emptively censor their video games in order to receive approval to sell their games in China. As the online gaming world grows, it’s time for companies like Ubisoft to rethink how they handle their asset pipeline.
Tim Sweeney, a self-described public advocate for open platforms, slammed standalone VR headset Oculus Quest for requiring developers to jump through hoops to get around the proprietary store.
But, seriously… what’s the deal with Diablo Immortal. (Let’s talk about it.)
Past attach rates for the Super Smash series hint at the growing mania around the iconic fighting series.
Blizzard expands its NetEase partnership with a new Diablo game that is poised to be big in Asia
Zynga reported $212 million in mobile revenue for Q3 2018.
Esports initiatives are still failing to market themselves to a broader coalition of gamers, possibly stunting growth and allowing ‘games-as-a-service’ to continue dominating.
The digital market raked in $1.2 billion last month.
‘Project Atlas’ to combine development and player creation tools with AI in a cloud-based platform.
Chris Charla offers his thoughts on what’s changed since the first Xbox Summer of Arcade, how Xbox is addressing discoverability, and how they support their indie developers.